Still, one or two of the puzzle situations are so annoying as to discourage further playing of the game in spite of its otherwise engaging qualities. For the most part, Full Throttle is an excellent game, full of plot twists and unusual situations that will keep the player engrossed for hours.
The gameplay is excellent, featuring clever, puzzling situations that fill the gamer with a sense of satisfaction once they're solved. In conjunction with the storyline, some puzzles even instill in the player a sense of pride and achievement for escaping the life-threatening situations that Ben must face along the way.
You say no, but he tricks you outside, you get smacked over the head and, before you know it, you're knee deep in shit. Your gang's heading off to be ambushed by the treacherous Ripburger, the old man's life is in danger, and you're just about to find out what it's like to ride one of those bikes without wheels - well, without one wheel, anyway.
Your bike's been got at and it's time to taste tarmac. From then on, things develop pretty much as they do in previous LucasArts point-and-click adventures, and, if you've played any of them from Monkey Island onwards, you'll find yourself on familiar ground. The method of playing is always the same: pick up everything you find, keep them in your inventory, maybe combine them with other disparate things to make something new, laugh at the dialogue except if you're playing Day of the Tentacle , get stuck One of the things that has developed from game to game is the control interface, and this version is different from the one seen in Sam and Max Hit the Road.
Instead of clicking through a series of icons to get to the one you want, the icon itself is subdivided into different active areas. It takes the form of a biker tattoo, and doubles as the Polecats' gang patch, even appearing as a tattoo on the arm of one of the gang members. Hold the left mouse button down over an interactable object and the icon appears; move the cursor over the part you want, watch it animate for a second just for fun, then release the button and bob's your haircut.
The boot kicks which is handy for opening doors and checking tyre pressures the hand picks up, uses and punches; the eyes of the skull examine and the mouth talks, tastes, bites, sucks or whatever. The inventory is equally bikerish, taking the form of a skull with your stuff held in its mouth.
The whole thing's a lot quicker to use than the one in Sam and Max, which had the in-built annoyance factor of clicking past the icon you wanted to use so that you had to cycle through them all again. The game looks good. There are more scenes for you to sit back and watch than has been usual to date in a LucasArts point-and-click adventure, but the quality of animation is very high. In some places, it's like watching one of the better anime films: a high number of angles are used to tell a particular part of the story, with little repetition of shots.
The effect is cinematic without being boring. But don't worry, there's still plenty of puzzling to sort out. And, as usual, the humour is there. Not as much as in Sam and Max maybe, but there nonetheless. A lot of it is in the main character's deadpan delivery and hard-as-nails dialogue, but sometimes it's just in his responses to your attempted actions.
Click on the mouth icon and an unsuitable object, and he says, "I'm not putting my lips on that. Like the cd-Rom version of Sam and Max, this one's a talkie all the way, and the quality of the recorded dialogue is so good you won't need to switch the optional speech display on. Anyone who played our recent demo of the game may be a little disappointed to learn that Ben no longer says "Cool bike" when you ask him to look at his bike; "Cool ramp" when he looks at a ramp; or "Cool fridge" when he looks at a fridge.
I know that I was. The sound effects are good, with all the bikes sounding suitably meaty, and the in-game music is appropriately guitar-orientated. Well let's face it, they could hardly have James Galway, could they? You can't have a gang of wild bikers thundering down the freeway while James gives Ace of Spades some slipper on a penny whistle. That's about all there is to say, really. The only fault I could find with Full Throttle is the element of frustration in the lengthy combat section of the game.
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Based on our scan system, we have determined that these flags are possibly false positives. It means a benign program is wrongfully flagged as malicious due to an overly broad detection signature or algorithm used in an antivirus program. What do you think about Full Throttle Remastered? What's new in Full Throttle Override 1. Full Throttle Override was reviewed by Mircea Dragomir.
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